Today I tried undocking in a ship that had it's slot layout changed.
I would have expected the illegal module to function the same as an offlined module or be ignored. In hindsight it seems more logical that CCP would put in a mechanism like this to prevent illegally fitted ships flying around the universe ignoring the laws of programmed reality.
I was trying to undock in that ship because I had just logged in with a long unused alt parked in Jita, Jita was crowded so I was moved to Maurasi where I tried to undock so I could move back to Jita to buy me a minimal scanning frigate.
I have wanted to try out wormhole life for a while now and decided to easy by applying to Foo Signature Industries and his C1 wormhole corporation.
Since I am in a personal one man corp with 0% tax and I would move to a corp with 0% tax then at the very least it might introduce me to more people. And since he is involved in industry perhaps it will help me to pick up my own again.
Joining the 'Foo Consolidated' channel I already noticed half a dozen players from Foo Signature Industries. Although at this time they are a bit occupied since their wormhole has some hostile ships visiting.
One player in the channel (accidentally) mentioned the high sec system their WH has an entrance to.
Since I had finished training for a basic scan fit about an hour earlier I hopped into my new ship and made my way over to the mentioned system. There was indeed a wormhole in the system so I scanned it down and warped to the signature.
Less as a minute later a gang of some hurricanes, prophecies, guardians and a loki warp to the gate and jump through. After that I move away from the gate and cloak up.
Now I see several ships coming and entering the hole a devoter, vexor navy issue, some drakes, a gila that doesn't enter. I am now far enough away that I can warp back to the wormhole if I wish to do so and stop my ship.
I offer to give information on ships this side of the wormhole to the people in chat even though I assume they already have their own scouts in place.
Later some other ships jump out of the wormhole to high sec, I assume they were the losers of a fight that took place on the other side of the wormhole and simply jumped through to disengage. If so I would expect them to stay at least 5 minutes on this side to prevent polarization.
Unfortunately it is getting late so I have to log off knowing the wormhole will be somewhere else by the time I can log on again.
This wormhole is beginning to decay, and probably won't last another day.
This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet.